United States Gaming Market Report & Forecast 2021-2027

SKU ID :QYR-18857398 | Published Date: 05-Aug-2021 | No. of pages: 112
This report contains market size and forecasts of Gaming in United States, including the following market information:
United States Gaming Market Revenue, 2016-2021, 2022-2027, ($ millions)
United States top five Gaming companies in 2020 (%)
The global Gaming market size is expected to growth from US$ 165870 million in 2020 to US$ 390280 million by 2027; it is expected to grow at a CAGR of 12.8% during 2021-2027.
The United States Gaming market was valued at US$ XX million in 2020 and is projected to reach US$ XX million by 2027, at a CAGR of XX% during the forecast period.
QYResearch has surveyed the Gaming Companies and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
United States Gaming Market,

By Type

, 2016-2021, 2022-2027 ($ Millions)
United States Gaming Market Segment Percentages,

By Type

, 2020 (%)
Mobile Gaming
Console Gaming
PC Gaming

United States Gaming Market,

By Application

, 2016-2021, 2022-2027 ($ Millions)
United States Gaming Market Segment Percentages,

By Application

, 2020 (%)
Amateur
Professional

Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Gaming revenues in United States market, 2016-2021 (Estimated), ($ millions)
Key companies Gaming revenues share in United States market, 2020 (%)
Further, the report presents profiles of competitors in the market, key players include:
Activision Blizzard
Electronic Arts
Microsoft
NetEase
Nintendo
Sony
Tencent
ChangYou
DeNA
GungHo
Apple
Google
Nexon
Sega
Warner Bros
Namco Bandai
Ubisoft
Square Enix
Take-Two Interactive
King Digital Entertainment

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