United States Gaming Market Report & Forecast 2021-2027

SKU ID :QYR-18857398 | Published Date: 05-Aug-2021 | No. of pages: 112
1 Introduction to Research & Analysis Reports 1.1 Gaming Market Definition 1.2 Market Segments 1.2.1 Segment by Type 1.2.2 Segment by Application 1.3 United States Gaming Market Overview 1.4 Methodology & Sources of Information 1.4.1 Research Methodology 1.4.2 Research Process 1.4.3 Base Year 2 United States Gaming Overall Market Size 2.1 United States Gaming Market Size: 2021 VS 2027 2.2 United States Gaming Revenue, Prospects & Forecasts: 2016-2027 2.3 Key Market Trends, Opportunity, Drivers and Restraints 2.3.1 Market Opportunities & Trends 2.3.2 Market Drivers 2.3.3 Market Restraints 3 Company Landscape 3.1 Top Gaming Players in United States Market 3.2 Top United States Gaming Companies Ranked by Revenue 3.3 United States Gaming Revenue by Companies 3.4 Top 3 and Top 5 Gaming Companies in United States Market, by Revenue in 2020 3.5 Companies Gaming Product Type 3.6 Tier 1, Tier 2 and Tier 3 Gaming Players in United States Market 3.6.1 List of Tier 1 Gaming Companies in United States 3.6.2 List of Tier 2 and Tier 3 Gaming Companies in United States 4 Sights by Type 4.1 Overview 4.1.1 By Type - United States Gaming Market Size Markets, 2021 & 2027 4.1.2 Mobile Gaming 4.1.3 Console Gaming 4.1.4 PC Gaming 4.2 By Type - United States Gaming Revenue & Forecasts 4.2.1 By Type - United States Gaming Revenue, 2016-2021 4.2.2 By Type - United States Gaming Revenue, 2022-2027 4.2.3 By Type - United States Gaming Revenue Market Share, 2016-2027 5 Sights by Application 5.1 Overview 5.1.1 By Application - United States Gaming Market Size, 2021 & 2027 5.1.2 Amateur 5.1.3 Professional 5.2 By Application - United States Gaming Revenue & Forecasts 5.2.1 By Application - United States Gaming Revenue, 2016-2021 5.2.2 By Application - United States Gaming Revenue, 2022-2027 5.2.3 By Application - United States Gaming Revenue Market Share, 2016-2027 6 Gaming Companies Profiles 6.1 Activision Blizzard 6.1.1 Activision Blizzard Company Details 6.1.2 Activision Blizzard Business Overview 6.1.3 Activision Blizzard Gaming Introduction 6.1.4 Activision Blizzard Gaming Revenue in United States Market (2016-2021) 6.1.5 Activision Blizzard Recent Developments 6.2 Electronic Arts 6.2.1 Electronic Arts Company Details 6.2.2 Electronic Arts Business Overview 6.2.3 Electronic Arts Gaming Introduction 6.2.4 Electronic Arts Gaming Revenue in United States Market (2016-2021) 6.2.5 Electronic Arts Recent Developments 6.3 Microsoft 6.3.1 Microsoft Company Details 6.3.2 Microsoft Business Overview 6.3.3 Microsoft Gaming Introduction 6.3.4 Microsoft Gaming Revenue in United States Market (2016-2021) 6.3.5 Microsoft Recent Developments 6.4 NetEase 6.4.1 NetEase Company Details 6.4.2 NetEase Business Overview 6.4.3 NetEase Gaming Introduction 6.4.4 NetEase Gaming Revenue in United States Market (2016-2021) 6.4.5 NetEase Recent Developments 6.5 Nintendo 6.5.1 Nintendo Company Details 6.5.2 Nintendo Business Overview 6.5.3 Nintendo Gaming Introduction 6.5.4 Nintendo Gaming Revenue in United States Market (2016-2021) 6.5.5 Nintendo Recent Developments 6.6 Sony 6.6.1 Sony Company Details 6.6.2 Sony Business Overview 6.6.3 Sony Gaming Introduction 6.6.4 Sony Gaming Revenue in United States Market (2016-2021) 6.6.5 Sony Recent Developments 6.7 Tencent 6.7.1 Tencent Company Details 6.7.2 Tencent Business Overview 6.7.3 Tencent Gaming Introduction 6.7.4 Tencent Gaming Revenue in United States Market (2016-2021) 6.7.5 Tencent Recent Developments 6.8 ChangYou 6.8.1 ChangYou Company Details 6.8.2 ChangYou Business Overview 6.8.3 ChangYou Gaming Introduction 6.8.4 ChangYou Gaming Revenue in United States Market (2016-2021) 6.8.5 ChangYou Recent Developments 6.9 DeNA 6.9.1 DeNA Company Details 6.9.2 DeNA Business Overview 6.9.3 DeNA Gaming Introduction 6.9.4 DeNA Gaming Revenue in United States Market (2016-2021) 6.9.5 DeNA Recent Developments 6.10 GungHo 6.10.1 GungHo Company Details 6.10.2 GungHo Business Overview 6.10.3 GungHo Gaming Introduction 6.10.4 GungHo Gaming Revenue in United States Market (2016-2021) 6.10.5 GungHo Recent Developments 6.11 Apple 6.11.1 Apple Company Details 6.11.2 Apple Business Overview 6.11.3 Apple Gaming Introduction 6.11.4 Apple Gaming Revenue in United States Market (2016-2021) 6.11.5 Apple Recent Developments 6.12 Google 6.12.1 Google Company Details 6.12.2 Google Business Overview 6.12.3 Google Gaming Introduction 6.12.4 Google Gaming Revenue in United States Market (2016-2021) 6.12.5 Google Recent Developments 6.13 Nexon 6.13.1 Nexon Company Details 6.13.2 Nexon Business Overview 6.13.3 Nexon Gaming Introduction 6.13.4 Nexon Gaming Revenue in United States Market (2016-2021) 6.13.5 Nexon Recent Developments 6.14 Sega 6.14.1 Sega Company Details 6.14.2 Sega Business Overview 6.14.3 Sega Gaming Introduction 6.14.4 Sega Gaming Revenue in United States Market (2016-2021) 6.14.5 Sega Recent Developments 6.15 Warner Bros 6.15.1 Warner Bros Company Details 6.15.2 Warner Bros Business Overview 6.15.3 Warner Bros Gaming Introduction 6.15.4 Warner Bros Gaming Revenue in United States Market (2016-2021) 6.15.5 Warner Bros Recent Developments 6.16 Namco Bandai 6.16.1 Namco Bandai Company Details 6.16.2 Namco Bandai Business Overview 6.16.3 Namco Bandai Gaming Introduction 6.16.4 Namco Bandai Gaming Revenue in United States Market (2016-2021) 6.16.5 Namco Bandai Recent Developments 6.17 Ubisoft 6.17.1 Ubisoft Company Details 6.17.2 Ubisoft Business Overview 6.17.3 Ubisoft Gaming Introduction 6.17.4 Ubisoft Gaming Revenue in United States Market (2016-2021) 6.17.5 Ubisoft Recent Developments 6.18 Square Enix 6.18.1 Square Enix Company Details 6.18.2 Square Enix Business Overview 6.18.3 Square Enix Gaming Introduction 6.18.4 Square Enix Gaming Revenue in United States Market (2016-2021) 6.18.5 Square Enix Recent Developments 6.19 Take-Two Interactive 6.19.1 Take-Two Interactive Company Details 6.19.2 Take-Two Interactive Business Overview 6.19.3 Take-Two Interactive Gaming Introduction 6.19.4 Take-Two Interactive Gaming Revenue in United States Market (2016-2021) 6.19.5 Take-Two Interactive Recent Developments 6.20 King Digital Entertainment 6.20.1 King Digital Entertainment Company Details 6.20.2 King Digital Entertainment Business Overview 6.20.3 King Digital Entertainment Gaming Introduction 6.20.4 King Digital Entertainment Gaming Revenue in United States Market (2016-2021) 6.20.5 King Digital Entertainment Recent Developments 7 Conclusion 8 Appendix 8.1 Note 8.2 Examples of Clients 8.3 Author Details 8.4 Disclaimer
List of Tables Table 1. Gaming Market Opportunities & Trends in United States Market Table 2. Gaming Market Drivers in United States Market Table 3. Gaming Market Restraints in United States Market Table 4. Key Players of Gaming in United States Market Table 5. Top Gaming Players in United States Market, Ranking by Revenue (2019) Table 6. United States Gaming Revenue by Companies, (US$, Mn), 2016-2021 Table 7. United States Gaming Revenue Share by Companies, 2016-2021 Table 8. Companies Gaming Product Type Table 9. List of Tier 1 Gaming Companies, Revenue (US$, Mn) in 2020 and Market Share Table 10. List of Tier 2 and Tier 3 Gaming Companies, Revenue (US$, Mn) in 2020 and Market Share Table 11. By Type – United States Gaming Revenue, (US$, Mn), 2021 & 2027 Table 12. By Type - United States Gaming Revenue (US$, Mn), 2016-2021 Table 13. By Type - United States Gaming Revenue (US$, Mn), 2022-2027 Table 14. By Application – United States Gaming Revenue, (US$, Mn), 2021 VS 2027 Table 15. By Application - United States Gaming Revenue (US$, Mn), 2016-2021 Table 16. By Application - United States Gaming Revenue (US$, Mn), 2022-2027 Table 17. Activision Blizzard Company Details Table 18. Activision Blizzard Business Overview Table 19. Activision Blizzard Gaming Product Table 20. Activision Blizzard Gaming Revenue in United States Market (2016-2021) & (US$ Million) Table 21. Activision Blizzard Recent Developments Table 22. Electronic Arts Company Details Table 23. Electronic Arts Business Overview Table 24. Electronic Arts Gaming Product Table 25. Electronic Arts Gaming Revenue in United States Market (2016-2021) & (US$ Million) Table 26. Electronic Arts Recent Developments Table 27. Microsoft Company Details Table 28. Microsoft Business Overview Table 29. Microsoft Gaming Product Table 30. Microsoft Gaming Revenue in United States Market (2016-2021) & (US$ Million) Table 31. Microsoft Recent Developments Table 32. NetEase Company Details Table 33. NetEase Business Overview Table 34. NetEase Gaming Product Table 35. NetEase Gaming Revenue in United States Market (2016-2021) & (US$ Million) Table 36. NetEase Recent Developments Table 37. Nintendo Company Details Table 38. Nintendo Business Overview Table 39. Nintendo Gaming Product Table 40. Nintendo Gaming Revenue in United States Market (2016-2021) & (US$ Million) Table 41. Nintendo Recent Developments Table 42. Sony Company Details Table 43. Sony Business Overview Table 44. Sony Gaming Product Table 45. Sony Gaming Revenue in United States Market (2016-2021) & (US$ Million) Table 46. Sony Recent Developments Table 47. Tencent Company Details Table 48. Tencent Business Overview Table 49. Tencent Gaming Product Table 50. Tencent Gaming Revenue in United States Market (2016-2021) & (US$ Million) Table 51. Tencent Recent Developments Table 52. ChangYou Company Details Table 53. ChangYou Business Overview Table 54. ChangYou Gaming Product Table 55. ChangYou Gaming Revenue in United States Market (2016-2021) & (US$ Million) Table 56. ChangYou Recent Developments Table 57. DeNA Company Details Table 58. DeNA Business Overview Table 59. DeNA Gaming Product Table 60. DeNA Gaming Revenue in United States Market (2016-2021) & (US$ Million) Table 61. DeNA Recent Developments Table 62. GungHo Company Details Table 63. GungHo Business Overview Table 64. GungHo Gaming Product Table 65. GungHo Gaming Revenue in United States Market (2016-2021) & (US$ Million) Table 66. GungHo Recent Developments Table 67. Apple Company Details Table 68. Apple Business Overview Table 69. Apple Gaming Product Table 70. Apple Gaming Revenue in United States Market (2016-2021) & (US$ Million) Table 71. Apple Recent Developments Table 72. Google Company Details Table 73. Google Business Overview Table 74. Google Gaming Product Table 75. Google Gaming Revenue in United States Market (2016-2021) & (US$ Million) Table 76. Google Recent Developments Table 77. Nexon Company Details Table 78. Nexon Business Overview Table 79. Nexon Gaming Product Table 80. Nexon Gaming Revenue in United States Market (2016-2021) & (US$ Million) Table 81. Nexon Recent Developments Table 82. Sega Company Details Table 83. Sega Business Overview Table 84. Sega Gaming Product Table 85. Sega Gaming Revenue in United States Market (2016-2021) & (US$ Million) Table 86. Sega Recent Developments Table 87. Warner Bros Business Overview Table 88. Warner Bros Company Details Table 89. Warner Bros Gaming Product Table 90. Warner Bros Gaming Revenue in United States Market (2016-2021) & (US$ Million) Table 91. Warner Bros Recent Developments Table 92. Namco Bandai Company Details Table 93. Namco Bandai Business Overview Table 94. Namco Bandai Gaming Product Table 95. Namco Bandai Gaming Revenue in United States Market (2016-2021) & (US$ Million) Table 96. Namco Bandai Recent Developments Table 97. Ubisoft Company Details Table 98. Ubisoft Business Overview Table 99. Ubisoft Gaming Product Table 100. Ubisoft Gaming Revenue in United States Market (2016-2021) & (US$ Million) Table 101. Ubisoft Recent Developments Table 102. Square Enix Company Details Table 103. Square Enix Business Overview Table 104. Square Enix Gaming Product Table 105. Square Enix Gaming Revenue in United States Market (2016-2021) & (US$ Million) Table 106. Square Enix Recent Developments Table 107. Take-Two Interactive Company Details Table 108. Take-Two Interactive Business Overview Table 109. Take-Two Interactive Gaming Product Table 110. Take-Two Interactive Gaming Revenue in United States Market (2016-2021) & (US$ Million) Table 111. Take-Two Interactive Recent Developments Table 112. King Digital Entertainment Company Details Table 113. King Digital Entertainment Business Overview Table 114. King Digital Entertainment Gaming Product Table 115. King Digital Entertainment Gaming Revenue in United States Market (2016-2021) & (US$ Million) Table 116. King Digital Entertainment Recent Developments List of Figures Figure 1. Gaming Segment by Type Figure 2. Gaming Segment by Application Figure 3. United States Gaming Market Overview: 2020 Figure 4. United States Gaming Market Size: 2021 VS 2027 (US$, Mn) Figure 5. United States Gaming Revenue, 2016-2027 (US$, Mn) Figure 6. The Top 3 and 5 Players Market Share by Gaming Revenue in 2020 Figure 7. By Type - United States Gaming Revenue Market Share, 2016-2027 Figure 8. By Application - United States Gaming Revenue Market Share, 2016-2027 Figure 9. Activision Blizzard Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 10. Electronic Arts Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 11. Microsoft Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 12. NetEase Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 13. Nintendo Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 14. Sony Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 15. Tencent Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 16. ChangYou Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 17. DeNA Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 18. GungHo Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 19. Apple Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 20. Google Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 21. Nexon Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 22. Sega Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 23. Warner Bros Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 24. Namco Bandai Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 25. Ubisoft Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 26. Square Enix Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 27. Take-Two Interactive Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 28. King Digital Entertainment Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Activision Blizzard Electronic Arts Microsoft NetEase Nintendo Sony Tencent ChangYou DeNA GungHo Apple Google Nexon Sega Warner Bros Namco Bandai Ubisoft Square Enix Take-Two Interactive King Digital Entertainment
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