Global Trading Card Game Market Research Report 2022

SKU ID : QYR-21059468 | Publishing Date : 10-Jun-2022

Market Analysis and Insights: Global Trading Card Game Market
Trading Card Game is a type of card game that mixes strategic deck building elements with features of trading cards.
The global Trading Card Game market size is projected to reach US$ 1421.8 million by 2028, from US$ 956 million in 2021, at a CAGR of 5.0% during 2022-2028.
Global key players of trading card game include Hasbro, The Pokémon Company, Konami, Bushiroad, Bandai, etc. Global top five manufacturers hold a share over 60%. North America and Japan is the two largest market of trading card game. In terms of product, digital game is the largest segment, with a share over 87%, followed by physical card. And in terms of application, the largest users is Teenager, with a share over 83%.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Trading Card Game market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Trading Card Game market in terms of revenue.
Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Trading Card Game market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Trading Card Game market.
Global Trading Card Game Scope and Market Size
Trading Card Game market is segmented by players, region (country), by Type and by End Users. Players, stakeholders, and other participants in the global Trading Card Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by End Users for the period 2017-2028.
Segment by Type
Digital Game
Physical Card
Segment by End Users
Teenager
Adult
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
By Company
Hasbro Inc.
Konami Holdings Corporation
Bandai
The Pokémon Company
Blizzard Entertainment
Upper Deck Company
Bushiroad
Cyber​​Agent, Inc
Fantasy Flight Games
Riot Games
Kyy Games
Legend Story Studios

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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