Global Tabletop Games Market Size, Status and Forecast 2021-2027

SKU ID :QYR-17721258 | Published Date: 18-Mar-2021 | No. of pages: 95
Tabletop games are games that are normally played on a table or other flat surface, such as board games, card games, dice games, miniature wargames, or tile-based games. The demand for table-top games is increasing owing to the rising popularity of games such as board games, and card games among the millennial population. The craze for board games, card games, strategy-based games have been increasing among families, kids, and young millennial populations off-late.

Market Analysis and Insights: Global Tabletop Games Market
The global Tabletop Games market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Tabletop Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Tabletop Games market in terms of revenue.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Tabletop Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Tabletop Games market.

Global Tabletop Games Scope and Market Size
Tabletop Games market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Tabletop Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type
Card Games
Quiz Games
Strategy Games
Others

Segment by Application
Supermarkets or Hypermarkets
Convenience Store
Specialty Stores
Online
Others

By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

By Company
Hasbro
Asmodee
Mattel
Ravensburger AG
Goliath B.V.
Grand Prix International
Buffalo Games
Lifestyle Boardgames
Korea Boardgames
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