Global and China Game-based Learning Market Size, Status and Forecast 2020-2026

SKU ID :QYR-16425613 | Published Date: 15-Sep-2020 | No. of pages: 94
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Game-based Learning Market Size Growth Rate by Type: 2020 VS 2026 1.2.2 E-Learning Courseware 1.2.3 Online Audio and Video Content 1.2.4 Social Games 1.2.5 Mobile Games 1.2.6 Other 1.3 Market by Application 1.3.1 Global Game-based Learning Market Share by Application: 2020 VS 2026 1.3.2 Educational Institutions 1.3.3 Healthcare Organizations 1.3.4 Defense Organizations 1.3.5 Corporate Employee Training 1.3.6 Other 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Game-based Learning Market Perspective (2015-2026) 2.2 Global Game-based Learning Growth Trends by Regions 2.2.1 Game-based Learning Market Size by Regions: 2015 VS 2020 VS 2026 2.2.2 Game-based Learning Historic Market Share by Regions (2015-2020) 2.2.3 Game-based Learning Forecasted Market Size by Regions (2021-2026) 2.3 Industry Trends and Growth Strategy 2.3.1 Market Trends 2.3.2 Market Drivers 2.3.3 Market Challenges 2.3.4 Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Game-based Learning Players by Market Size 3.1.1 Global Top Game-based Learning Players by Revenue (2015-2020) 3.1.2 Global Game-based Learning Revenue Market Share by Players (2015-2020) 3.2 Global Game-based Learning Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by Game-based Learning Revenue 3.4 Global Game-based Learning Market Concentration Ratio 3.4.1 Global Game-based Learning Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Game-based Learning Revenue in 2019 3.5 Key Players Game-based Learning Area Served 3.6 Key Players Game-based Learning Product Solution and Service 3.7 Date of Enter into Game-based Learning Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Game-based Learning Breakdown Data by Type (2015-2026) 4.1 Global Game-based Learning Historic Market Size by Type (2015-2020) 4.2 Global Game-based Learning Forecasted Market Size by Type (2021-2026) 5 Game-based Learning Breakdown Data by Application (2015-2026) 5.1 Global Game-based Learning Historic Market Size by Application (2015-2020) 5.2 Global Game-based Learning Forecasted Market Size by Application (2021-2026) 6 North America 6.1 North America Game-based Learning Market Size (2015-2026) 6.2 North America Game-based Learning Market Size by Type (2015-2020) 6.3 North America Game-based Learning Market Size by Application (2015-2020) 6.4 North America Game-based Learning Market Size by Country (2015-2020) 6.4.1 United States 6.4.2 Canada 7 Europe 7.1 Europe Game-based Learning Market Size (2015-2026) 7.2 Europe Game-based Learning Market Size by Type (2015-2020) 7.3 Europe Game-based Learning Market Size by Application (2015-2020) 7.4 Europe Game-based Learning Market Size by Country (2015-2020) 7.4.1 Germany 7.4.2 France 7.4.3 U.K. 7.4.4 Italy 7.4.5 Russia 7.4.6 Nordic 7.4.7 Rest of Europe 8 China 8.1 China Game-based Learning Market Size (2015-2026) 8.2 China Game-based Learning Market Size by Type (2015-2020) 8.3 China Game-based Learning Market Size by Application (2015-2020) 8.4 China Game-based Learning Market Size by Region (2015-2020) 8.4.1 China 8.4.2 Japan 8.4.3 South Korea 8.4.4 Southeast Asia 8.4.5 India 8.4.6 Australia 8.4.7 Rest of Asia-Pacific 9 Japan 9.1 Japan Game-based Learning Market Size (2015-2026) 9.2 Japan Game-based Learning Market Size by Type (2015-2020) 9.3 Japan Game-based Learning Market Size by Application (2015-2020) 9.4 Japan Game-based Learning Market Size by Country (2015-2020) 9.4.1 Mexico 9.4.2 Brazil 10 Southeast Asia 10.1 Southeast Asia Game-based Learning Market Size (2015-2026) 10.2 Southeast Asia Game-based Learning Market Size by Type (2015-2020) 10.3 Southeast Asia Game-based Learning Market Size by Application (2015-2020) 10.4 Southeast Asia Game-based Learning Market Size by Country (2015-2020) 10.4.1 Turkey 10.4.2 Saudi Arabia 10.4.3 UAE 10.4.4 Rest of Middle East & Africa 11 Key Players Profiles 11.1 LearningWare 11.1.1 LearningWare Company Details 11.1.2 LearningWare Business Overview 11.1.3 LearningWare Game-based Learning Introduction 11.1.4 LearningWare Revenue in Game-based Learning Business (2015-2020)) 11.1.5 LearningWare Recent Development 11.2 BreakAway 11.2.1 BreakAway Company Details 11.2.2 BreakAway Business Overview 11.2.3 BreakAway Game-based Learning Introduction 11.2.4 BreakAway Revenue in Game-based Learning Business (2015-2020) 11.2.5 BreakAway Recent Development 11.3 Lumos Labs 11.3.1 Lumos Labs Company Details 11.3.2 Lumos Labs Business Overview 11.3.3 Lumos Labs Game-based Learning Introduction 11.3.4 Lumos Labs Revenue in Game-based Learning Business (2015-2020) 11.3.5 Lumos Labs Recent Development 11.4 PlayGen.com 11.4.1 PlayGen.com Company Details 11.4.2 PlayGen.com Business Overview 11.4.3 PlayGen.com Game-based Learning Introduction 11.4.4 PlayGen.com Revenue in Game-based Learning Business (2015-2020) 11.4.5 PlayGen.com Recent Development 11.5 Corporate Internet Games 11.5.1 Corporate Internet Games Company Details 11.5.2 Corporate Internet Games Business Overview 11.5.3 Corporate Internet Games Game-based Learning Introduction 11.5.4 Corporate Internet Games Revenue in Game-based Learning Business (2015-2020) 11.5.5 Corporate Internet Games Recent Development 11.6 Games2Train 11.6.1 Games2Train Company Details 11.6.2 Games2Train Business Overview 11.6.3 Games2Train Game-based Learning Introduction 11.6.4 Games2Train Revenue in Game-based Learning Business (2015-2020) 11.6.5 Games2Train Recent Development 11.7 HealthTap 11.7.1 HealthTap Company Details 11.7.2 HealthTap Business Overview 11.7.3 HealthTap Game-based Learning Introduction 11.7.4 HealthTap Revenue in Game-based Learning Business (2015-2020) 11.7.5 HealthTap Recent Development 11.8 RallyOn, Inc 11.8.1 RallyOn, Inc Company Details 11.8.2 RallyOn, Inc Business Overview 11.8.3 RallyOn, Inc Game-based Learning Introduction 11.8.4 RallyOn, Inc Revenue in Game-based Learning Business (2015-2020) 11.8.5 RallyOn, Inc Recent Development 11.9 MAK Technologies 11.9.1 MAK Technologies Company Details 11.9.2 MAK Technologies Business Overview 11.9.3 MAK Technologies Game-based Learning Introduction 11.9.4 MAK Technologies Revenue in Game-based Learning Business (2015-2020) 11.9.5 MAK Technologies Recent Development 11.10 SCVNGR 11.10.1 SCVNGR Company Details 11.10.2 SCVNGR Business Overview 11.10.3 SCVNGR Game-based Learning Introduction 11.10.4 SCVNGR Revenue in Game-based Learning Business (2015-2020) 11.10.5 SCVNGR Recent Development 11.11 SimuLearn 10.11.1 SimuLearn Company Details 10.11.2 SimuLearn Business Overview 10.11.3 SimuLearn Game-based Learning Introduction 10.11.4 SimuLearn Revenue in Game-based Learning Business (2015-2020) 10.11.5 SimuLearn Recent Development 11.12 Will Interactive 10.12.1 Will Interactive Company Details 10.12.2 Will Interactive Business Overview 10.12.3 Will Interactive Game-based Learning Introduction 10.12.4 Will Interactive Revenue in Game-based Learning Business (2015-2020) 10.12.5 Will Interactive Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Game-based Learning Market Size Growth Rate by Type (US$ Million): 2020 VS 2026 Table 3. Key Players of E-Learning Courseware Table 4. Key Players of Online Audio and Video Content Table 5. Key Players of Social Games Table 6. Key Players of Mobile Games Table 7. Key Players of Other Table 8. Global Game-based Learning Market Size Growth by Application (US$ Million): 2020 VS 2026 Table 9. Global Game-based Learning Market Size by Regions (US$ Million): 2020 VS 2026 Table 10. Global Game-based Learning Market Size by Regions (2015-2020) (US$ Million) Table 11. Global Game-based Learning Market Share by Regions (2015-2020) Table 12. Global Game-based Learning Forecasted Market Size by Regions (2021-2026) (US$ Million) Table 13. Global Game-based Learning Market Share by Regions (2021-2026) Table 14. Game-based Learning Market Market Trends Table 15. Game-based Learning Market Drivers Table 16. Game-based Learning Market Challenges Table 17. Game-based Learning Market Restraints Table 18. Global Game-based Learning Revenue by Players (2015-2020) (US$ Million) Table 19. Global Game-based Learning Market Share by Players (2015-2020) Table 20. Global Top Game-based Learning Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Game-based Learning as of 2019) Table 21. Global Game-based Learning by Players Market Concentration Ratio (CR5 and HHI) Table 22. Key Players Headquarters and Area Served Table 23. Key Players Game-based Learning Product Solution and Service Table 24. Mergers & Acquisitions, Expansion Plans Table 25. Global Game-based Learning Market Size by Type (2015-2020) (US$ Million) Table 26. Global Game-based Learning Market Size Share by Type (2015-2020) Table 27. Global Game-based Learning Revenue Market Share by Type (2021-2026) Table 28. Global Game-based Learning Market Size Share by Application (2015-2020) Table 29. Global Game-based Learning Market Size by Application (2015-2020) (US$ Million) Table 30. Global Game-based Learning Market Size Share by Application (2021-2026) Table 31. North America Game-based Learning Market Size by Type (2015-2020) (US$ Million) Table 32. North America Game-based Learning Market Share by Type (2015-2020) Table 33. North America Game-based Learning Market Size by Application (2015-2020) (US$ Million) Table 34. North America Game-based Learning Market Share by Application (2015-2020) Table 35. North America Game-based Learning Market Size by Country (US$ Million) (2015-2020) Table 36. North America Game-based Learning Market Share by Country (2015-2020) Table 37. Europe Game-based Learning Market Size by Type (2015-2020) (US$ Million) Table 38. Europe Game-based Learning Market Share by Type (2015-2020) Table 39. Europe Game-based Learning Market Size by Application (2015-2020) (US$ Million) Table 40. Europe Game-based Learning Market Share by Application (2015-2020) Table 41. Europe Game-based Learning Market Size by Country (US$ Million) (2015-2020) Table 42. Europe Game-based Learning Market Share by Country (2015-2020) Table 43. China Game-based Learning Market Size by Type (2015-2020) (US$ Million) Table 44. China Game-based Learning Market Share by Type (2015-2020) Table 45. China Game-based Learning Market Size by Application (2015-2020) (US$ Million) Table 46. China Game-based Learning Market Share by Application (2015-2020) Table 47. China Game-based Learning Market Size by Region (US$ Million) (2015-2020) Table 48. China Game-based Learning Market Share by Region (2015-2020) Table 49. Japan Game-based Learning Market Size by Type (2015-2020) (US$ Million) Table 50. Japan Game-based Learning Market Share by Type (2015-2020) Table 51. Japan Game-based Learning Market Size by Application (2015-2020) (US$ Million) Table 52. Japan Game-based Learning Market Share by Application (2015-2020) Table 53. Japan Game-based Learning Market Size by Country (US$ Million) (2015-2020) Table 54. Japan Game-based Learning Market Share by Country (2015-2020) Table 55. Southeast Asia Game-based Learning Market Size by Type (2015-2020) (US$ Million) Table 56. Southeast Asia Game-based Learning Market Share by Type (2015-2020) Table 57. Southeast Asia Game-based Learning Market Size by Application (2015-2020) (US$ Million) Table 58. Southeast Asia Game-based Learning Market Share by Application (2015-2020) Table 59. Southeast Asia Game-based Learning Market Size by Country (US$ Million) (2015-2020) Table 60. Southeast Asia Game-based Learning Market Share by Country (2015-2020) Table 61. LearningWare Company Details Table 62. LearningWare Business Overview Table 63. LearningWare Product Table 64. LearningWare Revenue in Game-based Learning Business (2015-2020) (US$ Million) Table 65. LearningWare Recent Development Table 66. BreakAway Company Details Table 67. BreakAway Business Overview Table 68. BreakAway Product Table 69. BreakAway Revenue in Game-based Learning Business (2015-2020) (US$ Million) Table 70. BreakAway Recent Development Table 71. Lumos Labs Company Details Table 72. Lumos Labs Business Overview Table 73. Lumos Labs Product Table 74. Lumos Labs Revenue in Game-based Learning Business (2015-2020) (US$ Million) Table 75. Lumos Labs Recent Development Table 76. PlayGen.com Company Details Table 77. PlayGen.com Business Overview Table 78. PlayGen.com Product Table 79. PlayGen.com Revenue in Game-based Learning Business (2015-2020) (US$ Million) Table 80. PlayGen.com Recent Development Table 81. Corporate Internet Games Company Details Table 82. Corporate Internet Games Business Overview Table 83. Corporate Internet Games Product Table 84. Corporate Internet Games Revenue in Game-based Learning Business (2015-2020) (US$ Million) Table 85. Corporate Internet Games Recent Development Table 86. Games2Train Company Details Table 87. Games2Train Business Overview Table 88. Games2Train Product Table 89. Games2Train Revenue in Game-based Learning Business (2015-2020) (US$ Million) Table 90. Games2Train Recent Development Table 91. HealthTap Company Details Table 92. HealthTap Business Overview Table 93. HealthTap Product Table 94. HealthTap Revenue in Game-based Learning Business (2015-2020) (US$ Million) Table 95. HealthTap Recent Development Table 96. RallyOn, Inc Business Overview Table 97. RallyOn, Inc Product Table 98. RallyOn, Inc Company Details Table 99. RallyOn, Inc Revenue in Game-based Learning Business (2015-2020) (US$ Million) Table 100. RallyOn, Inc Recent Development Table 101. MAK Technologies Company Details Table 102. MAK Technologies Business Overview Table 103. MAK Technologies Product Table 104. MAK Technologies Revenue in Game-based Learning Business (2015-2020) (US$ Million) Table 105. MAK Technologies Recent Development Table 106. SCVNGR Company Details Table 107. SCVNGR Business Overview Table 108. SCVNGR Product Table 109. SCVNGR Revenue in Game-based Learning Business (2015-2020) (US$ Million) Table 110. SCVNGR Recent Development Table 111. SimuLearn Company Details Table 112. SimuLearn Business Overview Table 113. SimuLearn Product Table 114. SimuLearn Revenue in Game-based Learning Business (2015-2020) (US$ Million) Table 115. SimuLearn Recent Development Table 116. Will Interactive Company Details Table 117. Will Interactive Business Overview Table 118. Will Interactive Product Table 119. Will Interactive Revenue in Game-based Learning Business (2015-2020) (US$ Million) Table 120. Will Interactive Recent Development Table 121. Research Programs/Design for This Report Table 122. Key Data Information from Secondary Sources Table 123. Key Data Information from Primary Sources List of Figures Figure 1. Global Game-based Learning Market Share by Type: 2020 VS 2026 Figure 2. E-Learning Courseware Features Figure 3. Online Audio and Video Content Features Figure 4. Social Games Features Figure 5. Mobile Games Features Figure 6. Other Features Figure 7. Global Game-based Learning Market Share by Application: 2020 VS 2026 Figure 8. Educational Institutions Case Studies Figure 9. Healthcare Organizations Case Studies Figure 10. Defense Organizations Case Studies Figure 11. Corporate Employee Training Case Studies Figure 12. Other Case Studies Figure 13. Game-based Learning Report Years Considered Figure 14. Global Game-based Learning Market Size (US$ Million), YoY Growth 2015-2026 Figure 15. Global Game-based Learning Market Share by Regions: 2020 VS 2026 Figure 16. Global Game-based Learning Market Share by Regions (2021-2026) Figure 17. Global Game-based Learning Market Share by Players in 2019 Figure 18. Global Top Game-based Learning Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Game-based Learning as of 2019 Figure 19. The Top 10 and 5 Players Market Share by Game-based Learning Revenue in 2019 Figure 20. North America Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 21. United States Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 22. Canada Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 23. Europe Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 24. Germany Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 25. France Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 26. U.K. Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 27. Italy Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 28. Russia Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 29. Nordic Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 30. Rest of Europe Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 31. Asia-Pacific Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 32. China Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 33. Japan Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 34. South Korea Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 35. Southeast Asia Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 36. India Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 37. Australia Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 38. Rest of Asia-Pacific Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 39. Latin America Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 40. Mexico Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 41. Brazil Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 42. Middle East & Africa Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 43. Turkey Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 44. Saudi Arabia Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 45. UAE Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 46. Rest of Middle East & Africa Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million) Figure 47. LearningWare Revenue Growth Rate in Game-based Learning Business (2015-2020) Figure 48. BreakAway Revenue Growth Rate in Game-based Learning Business (2015-2020) Figure 49. Lumos Labs Revenue Growth Rate in Game-based Learning Business (2015-2020) Figure 50. PlayGen.com Revenue Growth Rate in Game-based Learning Business (2015-2020) Figure 51. Corporate Internet Games Revenue Growth Rate in Game-based Learning Business (2015-2020) Figure 52. Games2Train Revenue Growth Rate in Game-based Learning Business (2015-2020) Figure 53. HealthTap Revenue Growth Rate in Game-based Learning Business (2015-2020) Figure 54. RallyOn, Inc Revenue Growth Rate in Game-based Learning Business (2015-2020) Figure 55. MAK Technologies Revenue Growth Rate in Game-based Learning Business (2015-2020) Figure 56. SCVNGR Revenue Growth Rate in Game-based Learning Business (2015-2020) Figure 57. SimuLearn Revenue Growth Rate in Game-based Learning Business (2015-2020) Figure 58. Will Interactive Revenue Growth Rate in Game-based Learning Business (2015-2020) Figure 59. Bottom-up and Top-down Approaches for This Report Figure 60. Data Triangulation Figure 61. Key Executives Interviewed
LearningWare BreakAway Lumos Labs PlayGen.com Corporate Internet Games Games2Train HealthTap RallyOn, Inc MAK Technologies SCVNGR SimuLearn Will Interactive
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