Global and Japan Video Games Market Size, Status and Forecast 2020-2026

SKU ID :QYR-16386195 | Published Date: 07-Sep-2020 | No. of pages: 131
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Video Games Market Size Growth Rate by Type: 2020 VS 2026 1.2.2 Nintendo 1.2.3 PC 1.2.4 PlayStation 4 1.2.5 Xbox 1.2.6 Other 1.3 Market by Application 1.3.1 Global Video Games Market Share by Application: 2020 VS 2026 1.3.2 Education 1.3.3 Entertainment 1.3.4 Electronic Sports 1.3.5 Other 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Video Games Market Perspective (2015-2026) 2.2 Global Video Games Growth Trends by Regions 2.2.1 Video Games Market Size by Regions: 2015 VS 2020 VS 2026 2.2.2 Video Games Historic Market Share by Regions (2015-2020) 2.2.3 Video Games Forecasted Market Size by Regions (2021-2026) 2.3 Industry Trends and Growth Strategy 2.3.1 Market Trends 2.3.2 Market Drivers 2.3.3 Market Challenges 2.3.4 Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Video Games Players by Market Size 3.1.1 Global Top Video Games Players by Revenue (2015-2020) 3.1.2 Global Video Games Revenue Market Share by Players (2015-2020) 3.2 Global Video Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by Video Games Revenue 3.4 Global Video Games Market Concentration Ratio 3.4.1 Global Video Games Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Video Games Revenue in 2019 3.5 Key Players Video Games Area Served 3.6 Key Players Video Games Product Solution and Service 3.7 Date of Enter into Video Games Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Video Games Breakdown Data by Type (2015-2026) 4.1 Global Video Games Historic Market Size by Type (2015-2020) 4.2 Global Video Games Forecasted Market Size by Type (2021-2026) 5 Video Games Breakdown Data by Application (2015-2026) 5.1 Global Video Games Historic Market Size by Application (2015-2020) 5.2 Global Video Games Forecasted Market Size by Application (2021-2026) 6 North America 6.1 North America Video Games Market Size (2015-2026) 6.2 North America Video Games Market Size by Type (2015-2020) 6.3 North America Video Games Market Size by Application (2015-2020) 6.4 North America Video Games Market Size by Country (2015-2020) 6.4.1 United States 6.4.2 Canada 7 Europe 7.1 Europe Video Games Market Size (2015-2026) 7.2 Europe Video Games Market Size by Type (2015-2020) 7.3 Europe Video Games Market Size by Application (2015-2020) 7.4 Europe Video Games Market Size by Country (2015-2020) 7.4.1 Germany 7.4.2 France 7.4.3 U.K. 7.4.4 Italy 7.4.5 Russia 7.4.6 Nordic 7.4.7 Rest of Europe 8 China 8.1 China Video Games Market Size (2015-2026) 8.2 China Video Games Market Size by Type (2015-2020) 8.3 China Video Games Market Size by Application (2015-2020) 8.4 China Video Games Market Size by Region (2015-2020) 8.4.1 China 8.4.2 Japan 8.4.3 South Korea 8.4.4 Southeast Asia 8.4.5 India 8.4.6 Australia 8.4.7 Rest of Asia-Pacific 9 Japan 9.1 Japan Video Games Market Size (2015-2026) 9.2 Japan Video Games Market Size by Type (2015-2020) 9.3 Japan Video Games Market Size by Application (2015-2020) 9.4 Japan Video Games Market Size by Country (2015-2020) 9.4.1 Mexico 9.4.2 Brazil 10 Southeast Asia 10.1 Southeast Asia Video Games Market Size (2015-2026) 10.2 Southeast Asia Video Games Market Size by Type (2015-2020) 10.3 Southeast Asia Video Games Market Size by Application (2015-2020) 10.4 Southeast Asia Video Games Market Size by Country (2015-2020) 10.4.1 Turkey 10.4.2 Saudi Arabia 10.4.3 UAE 10.4.4 Rest of Middle East & Africa 11 Key Players Profiles 11.1 EA 11.1.1 EA Company Details 11.1.2 EA Business Overview 11.1.3 EA Video Games Introduction 11.1.4 EA Revenue in Video Games Business (2015-2020)) 11.1.5 EA Recent Development 11.2 Vivendi 11.2.1 Vivendi Company Details 11.2.2 Vivendi Business Overview 11.2.3 Vivendi Video Games Introduction 11.2.4 Vivendi Revenue in Video Games Business (2015-2020) 11.2.5 Vivendi Recent Development 11.3 Ubisoft 11.3.1 Ubisoft Company Details 11.3.2 Ubisoft Business Overview 11.3.3 Ubisoft Video Games Introduction 11.3.4 Ubisoft Revenue in Video Games Business (2015-2020) 11.3.5 Ubisoft Recent Development 11.4 Microsoft 11.4.1 Microsoft Company Details 11.4.2 Microsoft Business Overview 11.4.3 Microsoft Video Games Introduction 11.4.4 Microsoft Revenue in Video Games Business (2015-2020) 11.4.5 Microsoft Recent Development 11.5 Nintendo 11.5.1 Nintendo Company Details 11.5.2 Nintendo Business Overview 11.5.3 Nintendo Video Games Introduction 11.5.4 Nintendo Revenue in Video Games Business (2015-2020) 11.5.5 Nintendo Recent Development 11.6 SCE 11.6.1 SCE Company Details 11.6.2 SCE Business Overview 11.6.3 SCE Video Games Introduction 11.6.4 SCE Revenue in Video Games Business (2015-2020) 11.6.5 SCE Recent Development 11.7 Konami 11.7.1 Konami Company Details 11.7.2 Konami Business Overview 11.7.3 Konami Video Games Introduction 11.7.4 Konami Revenue in Video Games Business (2015-2020) 11.7.5 Konami Recent Development 11.8 Capcom 11.8.1 Capcom Company Details 11.8.2 Capcom Business Overview 11.8.3 Capcom Video Games Introduction 11.8.4 Capcom Revenue in Video Games Business (2015-2020) 11.8.5 Capcom Recent Development 11.9 Square Enix 11.9.1 Square Enix Company Details 11.9.2 Square Enix Business Overview 11.9.3 Square Enix Video Games Introduction 11.9.4 Square Enix Revenue in Video Games Business (2015-2020) 11.9.5 Square Enix Recent Development 11.10 SEGA 11.10.1 SEGA Company Details 11.10.2 SEGA Business Overview 11.10.3 SEGA Video Games Introduction 11.10.4 SEGA Revenue in Video Games Business (2015-2020) 11.10.5 SEGA Recent Development 11.11 Bandai Namco 10.11.1 Bandai Namco Company Details 10.11.2 Bandai Namco Business Overview 10.11.3 Bandai Namco Video Games Introduction 10.11.4 Bandai Namco Revenue in Video Games Business (2015-2020) 10.11.5 Bandai Namco Recent Development 11.12 Bethesda Softworks 10.12.1 Bethesda Softworks Company Details 10.12.2 Bethesda Softworks Business Overview 10.12.3 Bethesda Softworks Video Games Introduction 10.12.4 Bethesda Softworks Revenue in Video Games Business (2015-2020) 10.12.5 Bethesda Softworks Recent Development 11.13 Activision 10.13.1 Activision Company Details 10.13.2 Activision Business Overview 10.13.3 Activision Video Games Introduction 10.13.4 Activision Revenue in Video Games Business (2015-2020) 10.13.5 Activision Recent Development 11.14 2KGames 10.14.1 2KGames Company Details 10.14.2 2KGames Business Overview 10.14.3 2KGames Video Games Introduction 10.14.4 2KGames Revenue in Video Games Business (2015-2020) 10.14.5 2KGames Recent Development 11.15 Nintendo 10.15.1 Nintendo Company Details 10.15.2 Nintendo Business Overview 10.15.3 Nintendo Video Games Introduction 10.15.4 Nintendo Revenue in Video Games Business (2015-2020) 10.15.5 Nintendo Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Video Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026 Table 3. Key Players of Nintendo Table 4. Key Players of PC Table 5. Key Players of PlayStation 4 Table 6. Key Players of Xbox Table 7. Key Players of Other Table 8. Global Video Games Market Size Growth by Application (US$ Million): 2020 VS 2026 Table 9. Global Video Games Market Size by Regions (US$ Million): 2020 VS 2026 Table 10. Global Video Games Market Size by Regions (2015-2020) (US$ Million) Table 11. Global Video Games Market Share by Regions (2015-2020) Table 12. Global Video Games Forecasted Market Size by Regions (2021-2026) (US$ Million) Table 13. Global Video Games Market Share by Regions (2021-2026) Table 14. Video Games Market Market Trends Table 15. Video Games Market Drivers Table 16. Video Games Market Challenges Table 17. Video Games Market Restraints Table 18. Global Video Games Revenue by Players (2015-2020) (US$ Million) Table 19. Global Video Games Market Share by Players (2015-2020) Table 20. Global Top Video Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Video Games as of 2019) Table 21. Global Video Games by Players Market Concentration Ratio (CR5 and HHI) Table 22. Key Players Headquarters and Area Served Table 23. Key Players Video Games Product Solution and Service Table 24. Mergers & Acquisitions, Expansion Plans Table 25. Global Video Games Market Size by Type (2015-2020) (US$ Million) Table 26. Global Video Games Market Size Share by Type (2015-2020) Table 27. Global Video Games Revenue Market Share by Type (2021-2026) Table 28. Global Video Games Market Size Share by Application (2015-2020) Table 29. Global Video Games Market Size by Application (2015-2020) (US$ Million) Table 30. Global Video Games Market Size Share by Application (2021-2026) Table 31. North America Video Games Market Size by Type (2015-2020) (US$ Million) Table 32. North America Video Games Market Share by Type (2015-2020) Table 33. North America Video Games Market Size by Application (2015-2020) (US$ Million) Table 34. North America Video Games Market Share by Application (2015-2020) Table 35. North America Video Games Market Size by Country (US$ Million) (2015-2020) Table 36. North America Video Games Market Share by Country (2015-2020) Table 37. Europe Video Games Market Size by Type (2015-2020) (US$ Million) Table 38. Europe Video Games Market Share by Type (2015-2020) Table 39. Europe Video Games Market Size by Application (2015-2020) (US$ Million) Table 40. Europe Video Games Market Share by Application (2015-2020) Table 41. Europe Video Games Market Size by Country (US$ Million) (2015-2020) Table 42. Europe Video Games Market Share by Country (2015-2020) Table 43. China Video Games Market Size by Type (2015-2020) (US$ Million) Table 44. China Video Games Market Share by Type (2015-2020) Table 45. China Video Games Market Size by Application (2015-2020) (US$ Million) Table 46. China Video Games Market Share by Application (2015-2020) Table 47. China Video Games Market Size by Region (US$ Million) (2015-2020) Table 48. China Video Games Market Share by Region (2015-2020) Table 49. Japan Video Games Market Size by Type (2015-2020) (US$ Million) Table 50. Japan Video Games Market Share by Type (2015-2020) Table 51. Japan Video Games Market Size by Application (2015-2020) (US$ Million) Table 52. Japan Video Games Market Share by Application (2015-2020) Table 53. Japan Video Games Market Size by Country (US$ Million) (2015-2020) Table 54. Japan Video Games Market Share by Country (2015-2020) Table 55. Southeast Asia Video Games Market Size by Type (2015-2020) (US$ Million) Table 56. Southeast Asia Video Games Market Share by Type (2015-2020) Table 57. Southeast Asia Video Games Market Size by Application (2015-2020) (US$ Million) Table 58. Southeast Asia Video Games Market Share by Application (2015-2020) Table 59. Southeast Asia Video Games Market Size by Country (US$ Million) (2015-2020) Table 60. Southeast Asia Video Games Market Share by Country (2015-2020) Table 61. EA Company Details Table 62. EA Business Overview Table 63. EA Product Table 64. EA Revenue in Video Games Business (2015-2020) (US$ Million) Table 65. EA Recent Development Table 66. Vivendi Company Details Table 67. Vivendi Business Overview Table 68. Vivendi Product Table 69. Vivendi Revenue in Video Games Business (2015-2020) (US$ Million) Table 70. Vivendi Recent Development Table 71. Ubisoft Company Details Table 72. Ubisoft Business Overview Table 73. Ubisoft Product Table 74. Ubisoft Revenue in Video Games Business (2015-2020) (US$ Million) Table 75. Ubisoft Recent Development Table 76. Microsoft Company Details Table 77. Microsoft Business Overview Table 78. Microsoft Product Table 79. Microsoft Revenue in Video Games Business (2015-2020) (US$ Million) Table 80. Microsoft Recent Development Table 81. Nintendo Company Details Table 82. Nintendo Business Overview Table 83. Nintendo Product Table 84. Nintendo Revenue in Video Games Business (2015-2020) (US$ Million) Table 85. Nintendo Recent Development Table 86. SCE Company Details Table 87. SCE Business Overview Table 88. SCE Product Table 89. SCE Revenue in Video Games Business (2015-2020) (US$ Million) Table 90. SCE Recent Development Table 91. Konami Company Details Table 92. Konami Business Overview Table 93. Konami Product Table 94. Konami Revenue in Video Games Business (2015-2020) (US$ Million) Table 95. Konami Recent Development Table 96. Capcom Business Overview Table 97. Capcom Product Table 98. Capcom Company Details Table 99. Capcom Revenue in Video Games Business (2015-2020) (US$ Million) Table 100. Capcom Recent Development Table 101. Square Enix Company Details Table 102. Square Enix Business Overview Table 103. Square Enix Product Table 104. Square Enix Revenue in Video Games Business (2015-2020) (US$ Million) Table 105. Square Enix Recent Development Table 106. SEGA Company Details Table 107. SEGA Business Overview Table 108. SEGA Product Table 109. SEGA Revenue in Video Games Business (2015-2020) (US$ Million) Table 110. SEGA Recent Development Table 111. Bandai Namco Company Details Table 112. Bandai Namco Business Overview Table 113. Bandai Namco Product Table 114. Bandai Namco Revenue in Video Games Business (2015-2020) (US$ Million) Table 115. Bandai Namco Recent Development Table 116. Bethesda Softworks Company Details Table 117. Bethesda Softworks Business Overview Table 118. Bethesda Softworks Product Table 119. Bethesda Softworks Revenue in Video Games Business (2015-2020) (US$ Million) Table 120. Bethesda Softworks Recent Development Table 121. Activision Company Details Table 122. Activision Business Overview Table 123. Activision Product Table 124. Activision Revenue in Video Games Business (2015-2020) (US$ Million) Table 125. Activision Recent Development Table 126. 2KGames Company Details Table 127. 2KGames Business Overview Table 128. 2KGames Product Table 129. 2KGames Revenue in Video Games Business (2015-2020) (US$ Million) Table 130. 2KGames Recent Development Table 131. Nintendo Company Details Table 132. Nintendo Business Overview Table 133. Nintendo Product Table 134. Nintendo Revenue in Video Games Business (2015-2020) (US$ Million) Table 135. Nintendo Recent Development Table 136. Research Programs/Design for This Report Table 137. Key Data Information from Secondary Sources Table 138. Key Data Information from Primary Sources List of Figures Figure 1. Global Video Games Market Share by Type: 2020 VS 2026 Figure 2. Nintendo Features Figure 3. PC Features Figure 4. PlayStation 4 Features Figure 5. Xbox Features Figure 6. Other Features Figure 7. Global Video Games Market Share by Application: 2020 VS 2026 Figure 8. Education Case Studies Figure 9. Entertainment Case Studies Figure 10. Electronic Sports Case Studies Figure 11. Other Case Studies Figure 12. Video Games Report Years Considered Figure 13. Global Video Games Market Size (US$ Million), YoY Growth 2015-2026 Figure 14. Global Video Games Market Share by Regions: 2020 VS 2026 Figure 15. Global Video Games Market Share by Regions (2021-2026) Figure 16. Global Video Games Market Share by Players in 2019 Figure 17. Global Top Video Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Video Games as of 2019 Figure 18. The Top 10 and 5 Players Market Share by Video Games Revenue in 2019 Figure 19. North America Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 20. United States Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 21. Canada Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 22. Europe Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 23. Germany Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 24. France Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 25. U.K. Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 26. Italy Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 27. Russia Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 28. Nordic Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 29. Rest of Europe Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 30. Asia-Pacific Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 31. China Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 32. Japan Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 33. South Korea Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 34. Southeast Asia Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 35. India Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 36. Australia Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 37. Rest of Asia-Pacific Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 38. Latin America Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 39. Mexico Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 40. Brazil Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 41. Middle East & Africa Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 42. Turkey Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 43. Saudi Arabia Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 44. UAE Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 45. Rest of Middle East & Africa Video Games Market Size YoY Growth (2015-2026) & (US$ Million) Figure 46. EA Revenue Growth Rate in Video Games Business (2015-2020) Figure 47. Vivendi Revenue Growth Rate in Video Games Business (2015-2020) Figure 48. Ubisoft Revenue Growth Rate in Video Games Business (2015-2020) Figure 49. Microsoft Revenue Growth Rate in Video Games Business (2015-2020) Figure 50. Nintendo Revenue Growth Rate in Video Games Business (2015-2020) Figure 51. SCE Revenue Growth Rate in Video Games Business (2015-2020) Figure 52. Konami Revenue Growth Rate in Video Games Business (2015-2020) Figure 53. Capcom Revenue Growth Rate in Video Games Business (2015-2020) Figure 54. Square Enix Revenue Growth Rate in Video Games Business (2015-2020) Figure 55. SEGA Revenue Growth Rate in Video Games Business (2015-2020) Figure 56. Bandai Namco Revenue Growth Rate in Video Games Business (2015-2020) Figure 57. Bethesda Softworks Revenue Growth Rate in Video Games Business (2015-2020) Figure 58. Activision Revenue Growth Rate in Video Games Business (2015-2020) Figure 59. 2KGames Revenue Growth Rate in Video Games Business (2015-2020) Figure 60. Nintendo Revenue Growth Rate in Video Games Business (2015-2020) Figure 61. Bottom-up and Top-down Approaches for This Report Figure 62. Data Triangulation Figure 63. Key Executives Interviewed
EA Vivendi Ubisoft Microsoft Nintendo SCE Konami Capcom Square Enix SEGA Bandai Namco Bethesda Softworks Activision 2KGames Nintendo
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