Global and Japan AR Gaming Market Size, Status and Forecast 2020-2026

SKU ID :QYR-16358148 | Published Date: 02-Sep-2020 | No. of pages: 91
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global AR Gaming Market Size Growth Rate by Type: 2020 VS 2026 1.2.2 Mobile Devices 1.2.3 HMDs 1.2.4 Smart Glasses 1.3 Market by Application 1.3.1 Global AR Gaming Market Share by Application: 2020 VS 2026 1.3.2 Innovators 1.3.3 Early Adopters 1.3.4 Early Majority 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global AR Gaming Market Perspective (2015-2026) 2.2 Global AR Gaming Growth Trends by Regions 2.2.1 AR Gaming Market Size by Regions: 2015 VS 2020 VS 2026 2.2.2 AR Gaming Historic Market Share by Regions (2015-2020) 2.2.3 AR Gaming Forecasted Market Size by Regions (2021-2026) 2.3 Industry Trends and Growth Strategy 2.3.1 Market Trends 2.3.2 Market Drivers 2.3.3 Market Challenges 2.3.4 Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top AR Gaming Players by Market Size 3.1.1 Global Top AR Gaming Players by Revenue (2015-2020) 3.1.2 Global AR Gaming Revenue Market Share by Players (2015-2020) 3.2 Global AR Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by AR Gaming Revenue 3.4 Global AR Gaming Market Concentration Ratio 3.4.1 Global AR Gaming Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by AR Gaming Revenue in 2019 3.5 Key Players AR Gaming Area Served 3.6 Key Players AR Gaming Product Solution and Service 3.7 Date of Enter into AR Gaming Market 3.8 Mergers & Acquisitions, Expansion Plans 4 AR Gaming Breakdown Data by Type (2015-2026) 4.1 Global AR Gaming Historic Market Size by Type (2015-2020) 4.2 Global AR Gaming Forecasted Market Size by Type (2021-2026) 5 AR Gaming Breakdown Data by Application (2015-2026) 5.1 Global AR Gaming Historic Market Size by Application (2015-2020) 5.2 Global AR Gaming Forecasted Market Size by Application (2021-2026) 6 North America 6.1 North America AR Gaming Market Size (2015-2026) 6.2 North America AR Gaming Market Size by Type (2015-2020) 6.3 North America AR Gaming Market Size by Application (2015-2020) 6.4 North America AR Gaming Market Size by Country (2015-2020) 6.4.1 United States 6.4.2 Canada 7 Europe 7.1 Europe AR Gaming Market Size (2015-2026) 7.2 Europe AR Gaming Market Size by Type (2015-2020) 7.3 Europe AR Gaming Market Size by Application (2015-2020) 7.4 Europe AR Gaming Market Size by Country (2015-2020) 7.4.1 Germany 7.4.2 France 7.4.3 U.K. 7.4.4 Italy 7.4.5 Russia 7.4.6 Nordic 7.4.7 Rest of Europe 8 China 8.1 China AR Gaming Market Size (2015-2026) 8.2 China AR Gaming Market Size by Type (2015-2020) 8.3 China AR Gaming Market Size by Application (2015-2020) 8.4 China AR Gaming Market Size by Region (2015-2020) 8.4.1 China 8.4.2 Japan 8.4.3 South Korea 8.4.4 Southeast Asia 8.4.5 India 8.4.6 Australia 8.4.7 Rest of Asia-Pacific 9 Japan 9.1 Japan AR Gaming Market Size (2015-2026) 9.2 Japan AR Gaming Market Size by Type (2015-2020) 9.3 Japan AR Gaming Market Size by Application (2015-2020) 9.4 Japan AR Gaming Market Size by Country (2015-2020) 9.4.1 Mexico 9.4.2 Brazil 10 Southeast Asia 10.1 Southeast Asia AR Gaming Market Size (2015-2026) 10.2 Southeast Asia AR Gaming Market Size by Type (2015-2020) 10.3 Southeast Asia AR Gaming Market Size by Application (2015-2020) 10.4 Southeast Asia AR Gaming Market Size by Country (2015-2020) 10.4.1 Turkey 10.4.2 Saudi Arabia 10.4.3 UAE 10.4.4 Rest of Middle East & Africa 11 Key Players Profiles 11.1 Catchoom 11.1.1 Catchoom Company Details 11.1.2 Catchoom Business Overview 11.1.3 Catchoom AR Gaming Introduction 11.1.4 Catchoom Revenue in AR Gaming Business (2015-2020)) 11.1.5 Catchoom Recent Development 11.2 Infinity Augmented Reality 11.2.1 Infinity Augmented Reality Company Details 11.2.2 Infinity Augmented Reality Business Overview 11.2.3 Infinity Augmented Reality AR Gaming Introduction 11.2.4 Infinity Augmented Reality Revenue in AR Gaming Business (2015-2020) 11.2.5 Infinity Augmented Reality Recent Development 11.3 Qualcomm Technologies 11.3.1 Qualcomm Technologies Company Details 11.3.2 Qualcomm Technologies Business Overview 11.3.3 Qualcomm Technologies AR Gaming Introduction 11.3.4 Qualcomm Technologies Revenue in AR Gaming Business (2015-2020) 11.3.5 Qualcomm Technologies Recent Development 11.4 Augmented Pixels 11.4.1 Augmented Pixels Company Details 11.4.2 Augmented Pixels Business Overview 11.4.3 Augmented Pixels AR Gaming Introduction 11.4.4 Augmented Pixels Revenue in AR Gaming Business (2015-2020) 11.4.5 Augmented Pixels Recent Development 11.5 Aurasma 11.5.1 Aurasma Company Details 11.5.2 Aurasma Business Overview 11.5.3 Aurasma AR Gaming Introduction 11.5.4 Aurasma Revenue in AR Gaming Business (2015-2020) 11.5.5 Aurasma Recent Development 11.6 Blippar 11.6.1 Blippar Company Details 11.6.2 Blippar Business Overview 11.6.3 Blippar AR Gaming Introduction 11.6.4 Blippar Revenue in AR Gaming Business (2015-2020) 11.6.5 Blippar Recent Development 11.7 Total Immersion 11.7.1 Total Immersion Company Details 11.7.2 Total Immersion Business Overview 11.7.3 Total Immersion AR Gaming Introduction 11.7.4 Total Immersion Revenue in AR Gaming Business (2015-2020) 11.7.5 Total Immersion Recent Development 11.8 VividWorks 11.8.1 VividWorks Company Details 11.8.2 VividWorks Business Overview 11.8.3 VividWorks AR Gaming Introduction 11.8.4 VividWorks Revenue in AR Gaming Business (2015-2020) 11.8.5 VividWorks Recent Development 11.9 Wikitude 11.9.1 Wikitude Company Details 11.9.2 Wikitude Business Overview 11.9.3 Wikitude AR Gaming Introduction 11.9.4 Wikitude Revenue in AR Gaming Business (2015-2020) 11.9.5 Wikitude Recent Development 11.10 Zappar 11.10.1 Zappar Company Details 11.10.2 Zappar Business Overview 11.10.3 Zappar AR Gaming Introduction 11.10.4 Zappar Revenue in AR Gaming Business (2015-2020) 11.10.5 Zappar Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global AR Gaming Market Size Growth Rate by Type (US$ Million): 2020 VS 2026 Table 3. Key Players of Mobile Devices Table 4. Key Players of HMDs Table 5. Key Players of Smart Glasses Table 6. Global AR Gaming Market Size Growth by Application (US$ Million): 2020 VS 2026 Table 7. Global AR Gaming Market Size by Regions (US$ Million): 2020 VS 2026 Table 8. Global AR Gaming Market Size by Regions (2015-2020) (US$ Million) Table 9. Global AR Gaming Market Share by Regions (2015-2020) Table 10. Global AR Gaming Forecasted Market Size by Regions (2021-2026) (US$ Million) Table 11. Global AR Gaming Market Share by Regions (2021-2026) Table 12. AR Gaming Market Market Trends Table 13. AR Gaming Market Drivers Table 14. AR Gaming Market Challenges Table 15. AR Gaming Market Restraints Table 16. Global AR Gaming Revenue by Players (2015-2020) (US$ Million) Table 17. Global AR Gaming Market Share by Players (2015-2020) Table 18. Global Top AR Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in AR Gaming as of 2019) Table 19. Global AR Gaming by Players Market Concentration Ratio (CR5 and HHI) Table 20. Key Players Headquarters and Area Served Table 21. Key Players AR Gaming Product Solution and Service Table 22. Mergers & Acquisitions, Expansion Plans Table 23. Global AR Gaming Market Size by Type (2015-2020) (US$ Million) Table 24. Global AR Gaming Market Size Share by Type (2015-2020) Table 25. Global AR Gaming Revenue Market Share by Type (2021-2026) Table 26. Global AR Gaming Market Size Share by Application (2015-2020) Table 27. Global AR Gaming Market Size by Application (2015-2020) (US$ Million) Table 28. Global AR Gaming Market Size Share by Application (2021-2026) Table 29. North America AR Gaming Market Size by Type (2015-2020) (US$ Million) Table 30. North America AR Gaming Market Share by Type (2015-2020) Table 31. North America AR Gaming Market Size by Application (2015-2020) (US$ Million) Table 32. North America AR Gaming Market Share by Application (2015-2020) Table 33. North America AR Gaming Market Size by Country (US$ Million) (2015-2020) Table 34. North America AR Gaming Market Share by Country (2015-2020) Table 35. Europe AR Gaming Market Size by Type (2015-2020) (US$ Million) Table 36. Europe AR Gaming Market Share by Type (2015-2020) Table 37. Europe AR Gaming Market Size by Application (2015-2020) (US$ Million) Table 38. Europe AR Gaming Market Share by Application (2015-2020) Table 39. Europe AR Gaming Market Size by Country (US$ Million) (2015-2020) Table 40. Europe AR Gaming Market Share by Country (2015-2020) Table 41. China AR Gaming Market Size by Type (2015-2020) (US$ Million) Table 42. China AR Gaming Market Share by Type (2015-2020) Table 43. China AR Gaming Market Size by Application (2015-2020) (US$ Million) Table 44. China AR Gaming Market Share by Application (2015-2020) Table 45. China AR Gaming Market Size by Region (US$ Million) (2015-2020) Table 46. China AR Gaming Market Share by Region (2015-2020) Table 47. Japan AR Gaming Market Size by Type (2015-2020) (US$ Million) Table 48. Japan AR Gaming Market Share by Type (2015-2020) Table 49. Japan AR Gaming Market Size by Application (2015-2020) (US$ Million) Table 50. Japan AR Gaming Market Share by Application (2015-2020) Table 51. Japan AR Gaming Market Size by Country (US$ Million) (2015-2020) Table 52. Japan AR Gaming Market Share by Country (2015-2020) Table 53. Southeast Asia AR Gaming Market Size by Type (2015-2020) (US$ Million) Table 54. Southeast Asia AR Gaming Market Share by Type (2015-2020) Table 55. Southeast Asia AR Gaming Market Size by Application (2015-2020) (US$ Million) Table 56. Southeast Asia AR Gaming Market Share by Application (2015-2020) Table 57. Southeast Asia AR Gaming Market Size by Country (US$ Million) (2015-2020) Table 58. Southeast Asia AR Gaming Market Share by Country (2015-2020) Table 59. Catchoom Company Details Table 60. Catchoom Business Overview Table 61. Catchoom Product Table 62. Catchoom Revenue in AR Gaming Business (2015-2020) (US$ Million) Table 63. Catchoom Recent Development Table 64. Infinity Augmented Reality Company Details Table 65. Infinity Augmented Reality Business Overview Table 66. Infinity Augmented Reality Product Table 67. Infinity Augmented Reality Revenue in AR Gaming Business (2015-2020) (US$ Million) Table 68. Infinity Augmented Reality Recent Development Table 69. Qualcomm Technologies Company Details Table 70. Qualcomm Technologies Business Overview Table 71. Qualcomm Technologies Product Table 72. Qualcomm Technologies Revenue in AR Gaming Business (2015-2020) (US$ Million) Table 73. Qualcomm Technologies Recent Development Table 74. Augmented Pixels Company Details Table 75. Augmented Pixels Business Overview Table 76. Augmented Pixels Product Table 77. Augmented Pixels Revenue in AR Gaming Business (2015-2020) (US$ Million) Table 78. Augmented Pixels Recent Development Table 79. Aurasma Company Details Table 80. Aurasma Business Overview Table 81. Aurasma Product Table 82. Aurasma Revenue in AR Gaming Business (2015-2020) (US$ Million) Table 83. Aurasma Recent Development Table 84. Blippar Company Details Table 85. Blippar Business Overview Table 86. Blippar Product Table 87. Blippar Revenue in AR Gaming Business (2015-2020) (US$ Million) Table 88. Blippar Recent Development Table 89. Total Immersion Company Details Table 90. Total Immersion Business Overview Table 91. Total Immersion Product Table 92. Total Immersion Revenue in AR Gaming Business (2015-2020) (US$ Million) Table 93. Total Immersion Recent Development Table 94. VividWorks Business Overview Table 95. VividWorks Product Table 96. VividWorks Company Details Table 97. VividWorks Revenue in AR Gaming Business (2015-2020) (US$ Million) Table 98. VividWorks Recent Development Table 99. Wikitude Company Details Table 100. Wikitude Business Overview Table 101. Wikitude Product Table 102. Wikitude Revenue in AR Gaming Business (2015-2020) (US$ Million) Table 103. Wikitude Recent Development Table 104. Zappar Company Details Table 105. Zappar Business Overview Table 106. Zappar Product Table 107. Zappar Revenue in AR Gaming Business (2015-2020) (US$ Million) Table 108. Zappar Recent Development Table 109. Research Programs/Design for This Report Table 110. Key Data Information from Secondary Sources Table 111. Key Data Information from Primary Sources List of Figures Figure 1. Global AR Gaming Market Share by Type: 2020 VS 2026 Figure 2. Mobile Devices Features Figure 3. HMDs Features Figure 4. Smart Glasses Features Figure 5. Global AR Gaming Market Share by Application: 2020 VS 2026 Figure 6. Innovators Case Studies Figure 7. Early Adopters Case Studies Figure 8. Early Majority Case Studies Figure 9. AR Gaming Report Years Considered Figure 10. Global AR Gaming Market Size (US$ Million), YoY Growth 2015-2026 Figure 11. Global AR Gaming Market Share by Regions: 2020 VS 2026 Figure 12. Global AR Gaming Market Share by Regions (2021-2026) Figure 13. Global AR Gaming Market Share by Players in 2019 Figure 14. Global Top AR Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in AR Gaming as of 2019 Figure 15. The Top 10 and 5 Players Market Share by AR Gaming Revenue in 2019 Figure 16. North America AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 17. United States AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 18. Canada AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 19. Europe AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 20. Germany AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 21. France AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 22. U.K. AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 23. Italy AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 24. Russia AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 25. Nordic AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 26. Rest of Europe AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 27. Asia-Pacific AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 28. China AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 29. Japan AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 30. South Korea AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 31. Southeast Asia AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 32. India AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 33. Australia AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 34. Rest of Asia-Pacific AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 35. Latin America AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 36. Mexico AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 37. Brazil AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 38. Middle East & Africa AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 39. Turkey AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 40. Saudi Arabia AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 41. UAE AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 42. Rest of Middle East & Africa AR Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 43. Catchoom Revenue Growth Rate in AR Gaming Business (2015-2020) Figure 44. Infinity Augmented Reality Revenue Growth Rate in AR Gaming Business (2015-2020) Figure 45. Qualcomm Technologies Revenue Growth Rate in AR Gaming Business (2015-2020) Figure 46. Augmented Pixels Revenue Growth Rate in AR Gaming Business (2015-2020) Figure 47. Aurasma Revenue Growth Rate in AR Gaming Business (2015-2020) Figure 48. Blippar Revenue Growth Rate in AR Gaming Business (2015-2020) Figure 49. Total Immersion Revenue Growth Rate in AR Gaming Business (2015-2020) Figure 50. VividWorks Revenue Growth Rate in AR Gaming Business (2015-2020) Figure 51. Wikitude Revenue Growth Rate in AR Gaming Business (2015-2020) Figure 52. Zappar Revenue Growth Rate in AR Gaming Business (2015-2020) Figure 53. Bottom-up and Top-down Approaches for This Report Figure 54. Data Triangulation Figure 55. Key Executives Interviewed
Catchoom Infinity Augmented Reality Qualcomm Technologies Augmented Pixels Aurasma Blippar Total Immersion VividWorks Wikitude Zappar
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