Global and China Virtual Reality Content Market Size, Status and Forecast 2020-2026
SKU ID : QYR-16338515 | Publishing Date : 01-Sep-2020
Detailed TOC of Global and China Virtual Reality Content Market Size, Status and Forecast 2020-2026
1 Report Overview1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Reality Content Market Size Growth Rate by Type: 2020 VS 2026
1.2.2 Software
1.2.3 Hardware
1.3 Market by Application
1.3.1 Global Virtual Reality Content Market Share by Application: 2020 VS 2026
1.3.2 Literature
1.3.3 Archaeology
1.3.4 Architecture
1.3.5 Visual Art
1.3.6 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Virtual Reality Content Market Perspective (2015-2026)
2.2 Global Virtual Reality Content Growth Trends by Regions
2.2.1 Virtual Reality Content Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Virtual Reality Content Historic Market Share by Regions (2015-2020)
2.2.3 Virtual Reality Content Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Reality Content Players by Market Size
3.1.1 Global Top Virtual Reality Content Players by Revenue (2015-2020)
3.1.2 Global Virtual Reality Content Revenue Market Share by Players (2015-2020)
3.2 Global Virtual Reality Content Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Virtual Reality Content Revenue
3.4 Global Virtual Reality Content Market Concentration Ratio
3.4.1 Global Virtual Reality Content Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality Content Revenue in 2019
3.5 Key Players Virtual Reality Content Area Served
3.6 Key Players Virtual Reality Content Product Solution and Service
3.7 Date of Enter into Virtual Reality Content Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Reality Content Breakdown Data by Type (2015-2026)
4.1 Global Virtual Reality Content Historic Market Size by Type (2015-2020)
4.2 Global Virtual Reality Content Forecasted Market Size by Type (2021-2026)
5 Virtual Reality Content Breakdown Data by Application (2015-2026)
5.1 Global Virtual Reality Content Historic Market Size by Application (2015-2020)
5.2 Global Virtual Reality Content Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Virtual Reality Content Market Size (2015-2026)
6.2 North America Virtual Reality Content Market Size by Type (2015-2020)
6.3 North America Virtual Reality Content Market Size by Application (2015-2020)
6.4 North America Virtual Reality Content Market Size by Country (2015-2020)
6.4.1 United States
6.4.2 Canada
7 Europe
7.1 Europe Virtual Reality Content Market Size (2015-2026)
7.2 Europe Virtual Reality Content Market Size by Type (2015-2020)
7.3 Europe Virtual Reality Content Market Size by Application (2015-2020)
7.4 Europe Virtual Reality Content Market Size by Country (2015-2020)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
7.4.6 Nordic
7.4.7 Rest of Europe
8 China
8.1 China Virtual Reality Content Market Size (2015-2026)
8.2 China Virtual Reality Content Market Size by Type (2015-2020)
8.3 China Virtual Reality Content Market Size by Application (2015-2020)
8.4 China Virtual Reality Content Market Size by Region (2015-2020)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 Southeast Asia
8.4.5 India
8.4.6 Australia
8.4.7 Rest of Asia-Pacific
9 Japan
9.1 Japan Virtual Reality Content Market Size (2015-2026)
9.2 Japan Virtual Reality Content Market Size by Type (2015-2020)
9.3 Japan Virtual Reality Content Market Size by Application (2015-2020)
9.4 Japan Virtual Reality Content Market Size by Country (2015-2020)
9.4.1 Mexico
9.4.2 Brazil
10 Southeast Asia
10.1 Southeast Asia Virtual Reality Content Market Size (2015-2026)
10.2 Southeast Asia Virtual Reality Content Market Size by Type (2015-2020)
10.3 Southeast Asia Virtual Reality Content Market Size by Application (2015-2020)
10.4 Southeast Asia Virtual Reality Content Market Size by Country (2015-2020)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
10.4.4 Rest of Middle East & Africa
11 Key Players Profiles
11.1 Facebook
11.1.1 Facebook Company Details
11.1.2 Facebook Business Overview
11.1.3 Facebook Virtual Reality Content Introduction
11.1.4 Facebook Revenue in Virtual Reality Content Business (2015-2020))
11.1.5 Facebook Recent Development
11.2 GoPro
11.2.1 GoPro Company Details
11.2.2 GoPro Business Overview
11.2.3 GoPro Virtual Reality Content Introduction
11.2.4 GoPro Revenue in Virtual Reality Content Business (2015-2020)
11.2.5 GoPro Recent Development
11.3 Google
11.3.1 Google Company Details
11.3.2 Google Business Overview
11.3.3 Google Virtual Reality Content Introduction
11.3.4 Google Revenue in Virtual Reality Content Business (2015-2020)
11.3.5 Google Recent Development
11.4 HTC
11.4.1 HTC Company Details
11.4.2 HTC Business Overview
11.4.3 HTC Virtual Reality Content Introduction
11.4.4 HTC Revenue in Virtual Reality Content Business (2015-2020)
11.4.5 HTC Recent Development
11.5 Microsoft
11.5.1 Microsoft Company Details
11.5.2 Microsoft Business Overview
11.5.3 Microsoft Virtual Reality Content Introduction
11.5.4 Microsoft Revenue in Virtual Reality Content Business (2015-2020)
11.5.5 Microsoft Recent Development
11.6 Samsung Electronics
11.6.1 Samsung Electronics Company Details
11.6.2 Samsung Electronics Business Overview
11.6.3 Samsung Electronics Virtual Reality Content Introduction
11.6.4 Samsung Electronics Revenue in Virtual Reality Content Business (2015-2020)
11.6.5 Samsung Electronics Recent Development
11.7 Sony
11.7.1 Sony Company Details
11.7.2 Sony Business Overview
11.7.3 Sony Virtual Reality Content Introduction
11.7.4 Sony Revenue in Virtual Reality Content Business (2015-2020)
11.7.5 Sony Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Figures, Tables and Charts Available in Global and China Virtual Reality Content Market Size, Status and Forecast 2020-2026
List of TablesTable 1. Global Virtual Reality Content Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 3. Key Players of Software
Table 4. Key Players of Hardware
Table 5. Global Virtual Reality Content Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 6. Global Virtual Reality Content Market Size by Regions (US$ Million): 2020 VS 2026
Table 7. Global Virtual Reality Content Market Size by Regions (2015-2020) (US$ Million)
Table 8. Global Virtual Reality Content Market Share by Regions (2015-2020)
Table 9. Global Virtual Reality Content Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 10. Global Virtual Reality Content Market Share by Regions (2021-2026)
Table 11. Virtual Reality Content Market Market Trends
Table 12. Virtual Reality Content Market Drivers
Table 13. Virtual Reality Content Market Challenges
Table 14. Virtual Reality Content Market Restraints
Table 15. Global Virtual Reality Content Revenue by Players (2015-2020) (US$ Million)
Table 16. Global Virtual Reality Content Market Share by Players (2015-2020)
Table 17. Global Top Virtual Reality Content Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality Content as of 2019)
Table 18. Global Virtual Reality Content by Players Market Concentration Ratio (CR5 and HHI)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Virtual Reality Content Product Solution and Service
Table 21. Mergers & Acquisitions, Expansion Plans
Table 22. Global Virtual Reality Content Market Size by Type (2015-2020) (US$ Million)
Table 23. Global Virtual Reality Content Market Size Share by Type (2015-2020)
Table 24. Global Virtual Reality Content Revenue Market Share by Type (2021-2026)
Table 25. Global Virtual Reality Content Market Size Share by Application (2015-2020)
Table 26. Global Virtual Reality Content Market Size by Application (2015-2020) (US$ Million)
Table 27. Global Virtual Reality Content Market Size Share by Application (2021-2026)
Table 28. North America Virtual Reality Content Market Size by Type (2015-2020) (US$ Million)
Table 29. North America Virtual Reality Content Market Share by Type (2015-2020)
Table 30. North America Virtual Reality Content Market Size by Application (2015-2020) (US$ Million)
Table 31. North America Virtual Reality Content Market Share by Application (2015-2020)
Table 32. North America Virtual Reality Content Market Size by Country (US$ Million) (2015-2020)
Table 33. North America Virtual Reality Content Market Share by Country (2015-2020)
Table 34. Europe Virtual Reality Content Market Size by Type (2015-2020) (US$ Million)
Table 35. Europe Virtual Reality Content Market Share by Type (2015-2020)
Table 36. Europe Virtual Reality Content Market Size by Application (2015-2020) (US$ Million)
Table 37. Europe Virtual Reality Content Market Share by Application (2015-2020)
Table 38. Europe Virtual Reality Content Market Size by Country (US$ Million) (2015-2020)
Table 39. Europe Virtual Reality Content Market Share by Country (2015-2020)
Table 40. China Virtual Reality Content Market Size by Type (2015-2020) (US$ Million)
Table 41. China Virtual Reality Content Market Share by Type (2015-2020)
Table 42. China Virtual Reality Content Market Size by Application (2015-2020) (US$ Million)
Table 43. China Virtual Reality Content Market Share by Application (2015-2020)
Table 44. China Virtual Reality Content Market Size by Region (US$ Million) (2015-2020)
Table 45. China Virtual Reality Content Market Share by Region (2015-2020)
Table 46. Japan Virtual Reality Content Market Size by Type (2015-2020) (US$ Million)
Table 47. Japan Virtual Reality Content Market Share by Type (2015-2020)
Table 48. Japan Virtual Reality Content Market Size by Application (2015-2020) (US$ Million)
Table 49. Japan Virtual Reality Content Market Share by Application (2015-2020)
Table 50. Japan Virtual Reality Content Market Size by Country (US$ Million) (2015-2020)
Table 51. Japan Virtual Reality Content Market Share by Country (2015-2020)
Table 52. Southeast Asia Virtual Reality Content Market Size by Type (2015-2020) (US$ Million)
Table 53. Southeast Asia Virtual Reality Content Market Share by Type (2015-2020)
Table 54. Southeast Asia Virtual Reality Content Market Size by Application (2015-2020) (US$ Million)
Table 55. Southeast Asia Virtual Reality Content Market Share by Application (2015-2020)
Table 56. Southeast Asia Virtual Reality Content Market Size by Country (US$ Million) (2015-2020)
Table 57. Southeast Asia Virtual Reality Content Market Share by Country (2015-2020)
Table 58. Facebook Company Details
Table 59. Facebook Business Overview
Table 60. Facebook Product
Table 61. Facebook Revenue in Virtual Reality Content Business (2015-2020) (US$ Million)
Table 62. Facebook Recent Development
Table 63. GoPro Company Details
Table 64. GoPro Business Overview
Table 65. GoPro Product
Table 66. GoPro Revenue in Virtual Reality Content Business (2015-2020) (US$ Million)
Table 67. GoPro Recent Development
Table 68. Google Company Details
Table 69. Google Business Overview
Table 70. Google Product
Table 71. Google Revenue in Virtual Reality Content Business (2015-2020) (US$ Million)
Table 72. Google Recent Development
Table 73. HTC Company Details
Table 74. HTC Business Overview
Table 75. HTC Product
Table 76. HTC Revenue in Virtual Reality Content Business (2015-2020) (US$ Million)
Table 77. HTC Recent Development
Table 78. Microsoft Company Details
Table 79. Microsoft Business Overview
Table 80. Microsoft Product
Table 81. Microsoft Revenue in Virtual Reality Content Business (2015-2020) (US$ Million)
Table 82. Microsoft Recent Development
Table 83. Samsung Electronics Company Details
Table 84. Samsung Electronics Business Overview
Table 85. Samsung Electronics Product
Table 86. Samsung Electronics Revenue in Virtual Reality Content Business (2015-2020) (US$ Million)
Table 87. Samsung Electronics Recent Development
Table 88. Sony Company Details
Table 89. Sony Business Overview
Table 90. Sony Product
Table 91. Sony Revenue in Virtual Reality Content Business (2015-2020) (US$ Million)
Table 92. Sony Recent Development
Table 93. Research Programs/Design for This Report
Table 94. Key Data Information from Secondary Sources
Table 95. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Virtual Reality Content Market Share by Type: 2020 VS 2026
Figure 2. Software Features
Figure 3. Hardware Features
Figure 4. Global Virtual Reality Content Market Share by Application: 2020 VS 2026
Figure 5. Literature Case Studies
Figure 6. Archaeology Case Studies
Figure 7. Architecture Case Studies
Figure 8. Visual Art Case Studies
Figure 9. Others Case Studies
Figure 10. Virtual Reality Content Report Years Considered
Figure 11. Global Virtual Reality Content Market Size (US$ Million), YoY Growth 2015-2026
Figure 12. Global Virtual Reality Content Market Share by Regions: 2020 VS 2026
Figure 13. Global Virtual Reality Content Market Share by Regions (2021-2026)
Figure 14. Global Virtual Reality Content Market Share by Players in 2019
Figure 15. Global Top Virtual Reality Content Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality Content as of 2019
Figure 16. The Top 10 and 5 Players Market Share by Virtual Reality Content Revenue in 2019
Figure 17. North America Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 18. United States Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 19. Canada Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 20. Europe Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 21. Germany Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 22. France Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. U.K. Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. Italy Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. Russia Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. Nordic Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. Rest of Europe Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. Asia-Pacific Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. China Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. Japan Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. South Korea Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. Southeast Asia Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. India Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. Australia Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. Rest of Asia-Pacific Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. Latin America Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. Mexico Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Brazil Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. Middle East & Africa Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. Turkey Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. Saudi Arabia Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 42. UAE Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 43. Rest of Middle East & Africa Virtual Reality Content Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 44. Facebook Revenue Growth Rate in Virtual Reality Content Business (2015-2020)
Figure 45. GoPro Revenue Growth Rate in Virtual Reality Content Business (2015-2020)
Figure 46. Google Revenue Growth Rate in Virtual Reality Content Business (2015-2020)
Figure 47. HTC Revenue Growth Rate in Virtual Reality Content Business (2015-2020)
Figure 48. Microsoft Revenue Growth Rate in Virtual Reality Content Business (2015-2020)
Figure 49. Samsung Electronics Revenue Growth Rate in Virtual Reality Content Business (2015-2020)
Figure 50. Sony Revenue Growth Rate in Virtual Reality Content Business (2015-2020)
Figure 51. Bottom-up and Top-down Approaches for This Report
Figure 52. Data Triangulation
Figure 53. Key Executives Interviewed
Keyplayers in Global and China Virtual Reality Content Market Size, Status and Forecast 2020-2026
FacebookGoPro
HTC
Microsoft
Samsung Electronics
Sony